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	<title>Denisbhancock &#187; communities</title>
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		<title>Can media companies learn from dating and poker sites?</title>
		<link>http://denisbhancock.com/2009/06/11/can-media-companies-learn-from-dating-and-poker-sites/</link>
		<comments>http://denisbhancock.com/2009/06/11/can-media-companies-learn-from-dating-and-poker-sites/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 17:23:36 +0000</pubDate>
		<dc:creator>Denis Hancock</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[communities]]></category>
		<category><![CDATA[dating]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[poker]]></category>
		<category><![CDATA[web 2.0]]></category>

		<guid isPermaLink="false">http://denisbhancock.com/?p=590</guid>
		<description><![CDATA[Most media companies are struggling mightily as they search for a business model in the web 2.0 world &#8211; a problem exasperated by the fact that may web 2.0 companies (Facebook, Twitter) are facing similar struggles themselves. While it&#8217;s clear that there is demand for various content and services, how to actually get paid enough [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Most media companies are struggling mightily as they search for a business model in the web 2.0 world &#8211; a problem exasperated by the fact that may web 2.0 companies (Facebook, Twitter) are facing similar struggles themselves. While it&#8217;s clear that there is demand for various content and services, how to actually get paid enough to support them is a challenge. Which got me thinking about what these, and other, companies might be able to learn from dating and poker sites.</p>
<p>Why dating and poker you might ask? Well, what I find so interesting about both of them is that the very act of <em>paying </em>to participate in the service being provided (either everyone, or a select group of people) is absolutely <em>crucial </em>to the service being provided. In other words, the free versions are distinctly worse than the pay versions, simply because they are free, even if the rest of the functionality is the same. That&#8217;s seems like a compelling business model worth exploring to me &#8211; though I suppose I should explain a bit further.</p>
<p><span id="more-590"></span>I&#8217;m going to gender stereotype a little bit here, but I think most people will agree with it. If you are an attractive female looking for a date, and you post information about this interest along with a picture and other relevant information online, you&#8217;ll probably attract a lot of attention. In most cases, I&#8217;m betting far, FAR more attention then you could ever want, including a lot of people that you REALLY don&#8217;t want attention from, if it&#8217;s on (say) a totally &#8220;open&#8221; website / dating service. But what certain sites have done is simple &#8211; make guys pay to send a message to a girl. While often a fairly small amount per message, you can see how it would cut down on troll behavior, unwanted messages, etc. &#8211; not entirely of course, but very helpful. From the guys perspective, it not only makes it more likely a woman will post a profile (i.e. value from more selection), it cuts down on competition a bit when your soul mate pops up.</p>
<p>Ergo, a business model pops up as well. In this case, there&#8217;s a certain class of people on the site that are likely willing to pay to send a message, and the process of making these people pay increases the value of the service for everyone, including those paying. Might a similar model with a bit of a twist work for media companies, or other industries, somehow?</p>
<p>Then there&#8217;s the online poker example. I of course don&#8217;t play myself, because it&#8217;s illegal and all &#8211; but if I did it would probably be on low buy-in tournaments at PokerStars, and just for fun to blow off a little steam every once and awhile. And the reason I, er, would do the buy-in tournaments instead of playing in one of the multitude of free games available is that the free games are terrible &#8211; strictly because they&#8217;re free. Everything else about them is the same.</p>
<p>You see, Texas Hold &#8216;Em poker is a pretty simple game to learn, and the fun comes from the procession of bluffs, reads, and other decisions you have to make over the course of the game. But from my <span style="text-decoration:line-through;">experience </span>understanding when people aren&#8217;t betting real money, all of this goes out the window &#8211; might as well call the all-in bet with 2-7 unsuited on an 2-J-K rainbow board because I COULD still win, and if I don&#8217;t I&#8217;ll just play again from my infinite pile of free money! For those that don&#8217;t do poker-speak, basically the game is ruined when people don&#8217;t really care &#8211; and it&#8217;s amazing how even a little bit of money / skin in the game can either make people care, or only attract the people that do care.</p>
<p>Now that I think of it, fantasy sports are similar in that regard. I play in a few leagues with friends, and we mainly use social pressure to keep people engaged, because if someone starts losing and stops playing it ruins it for everyone &#8211; but having a little juice in the pot seems to work a little better. It&#8217;s also what makes joining public leagues so frustrating, as plenty of people might start, then quit or get bored &#8211; which tends to happen less when money is on the line. Again, in theory given the illegality of it and what have you.</p>
<p>But you get the point by now. There are a few areas of the online economy where making people pay money makes it a better &#8220;collaborative&#8221;experience for everyone. Thus, I&#8217;m wondering if there&#8217;s other places online where similar principles could be put into action in order to conjure up a Web 2.0 business model. And I have a hunch there&#8217;s something about communities and conversations on media properties that <em>might </em>fit the bill &#8211; which I alluded to a little bit last time from a <a href="http://denisbhancock.com/2009/06/04/could-media-companies-add-a-vip-room-to-their-conversations/" target="_blank">slightly different angle</a>.</p>
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		<title>A prosumer / co-creation 2 x 2: engagement focus, locus of value creation</title>
		<link>http://denisbhancock.com/2009/04/20/a-prosumer-co-creation-2-x-2-engagement-focus-locus-of-value-creation/</link>
		<comments>http://denisbhancock.com/2009/04/20/a-prosumer-co-creation-2-x-2-engagement-focus-locus-of-value-creation/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 18:18:34 +0000</pubDate>
		<dc:creator>Denis Hancock</dc:creator>
				<category><![CDATA[marketing]]></category>
		<category><![CDATA[prosumerism]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[wikinomics]]></category>
		<category><![CDATA[2x2]]></category>
		<category><![CDATA[co-creation]]></category>
		<category><![CDATA[communities]]></category>
		<category><![CDATA[customer communities]]></category>
		<category><![CDATA[prosumers]]></category>

		<guid isPermaLink="false">http://denisbhancock.com/?p=440</guid>
		<description><![CDATA[I&#8217;ve been looking at a variety of potential frameworks in relation to the topic of prosumerism / customer co-creation. I linked to a couple last week, and have developed a few of my own over the past few years, but I continue to find 2 x 2s to be an interesting way to explore the [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>I&#8217;ve been looking at a variety of potential frameworks in relation to the topic of prosumerism / customer co-creation. I linked to a <a href="http://denisbhancock.com/2009/04/14/contemplating-a-couple-of-prosumer-co-creation-frameworks/" target="_blank">couple last week</a>, and have developed a few of my own over the past few years, but I continue to find 2 x 2s to be an interesting way to explore the issue (and many issues for that matter). In turn, I&#8217;ve been playing around with a couple that I&#8217;ll be writing about over the next few weeks. Here&#8217;s one of them (some of them might have to be moved around a bit, but I think you&#8217;ll get the idea&#8230;):</p>
<p><img class="alignnone size-full wp-image-441" title="prosumer2x2one" src="http://denisbhancock.files.wordpress.com/2009/04/prosumer2x2one.png" alt="prosumer2x2one" width="500" height="323" /></p>
<p>The X-axis looks at what the prosumer engagement focus is on &#8211; wisdom of crowds vs. uniquely qualified minds. Regular readers of this blog will notice I bring this topic up a lot, because I think it&#8217;s very important. In some cases, companies are looking to engage a large community of people, and it is the collective action of the group that creates value; in others, companies are looking to connect with a particularly uniquely qualified mind to deal with a certain problem. &#8220;Preferred&#8221; member communities &#8211; i.e. a select group of customers that companies engage with to help develop the value proposition &#8211; fall somewhere in between.</p>
<p>The Y-axis builds off of the <a href="http://www.theomcgroup.com/omcpapers/Eight%20Styles%20of%20Firm-Customer%20Knowledge%20Co-Creation.pdf" target="_blank">OMC report</a> referenced last week &#8211; is the &#8220;locus of value creation&#8221; prosumer driven, or company driven? For example, the value on Digg is almost entirely created by the activity of prosumers on the site; if you look at something like the &#8220;Innovative with Kraft&#8221; program, the company is looking for ideas that they can use to create value (i.e. new products). These seem like two very different things to me.</p>
<p>Next in this series: X-axis the same, Y-axis focused on incentives (intangible vs. financial).</p>
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